Student Experience

Make something peoplewant to wear.

Students move from audience to creator—building products, campaigns and businesses connected to their own school culture.

Student roles

Run it like a creative company.

Treat the lab like a creative company. Students can rotate through roles such as:

  1. Creative Director
  2. Graphic Designer
  3. Brand Strategist
  4. Product Designer
  5. Photographer
  6. Content Creator
  7. Marketing Lead
  8. E-Commerce Lead
  9. Production Coordinator
  10. Sales / Finance Lead

What students make

Real work. Real outputs.

  • Brand concepts
  • Design boards
  • Black cap with a varsity letter C.
    Merchandise samples
  • Student in a hoodie reading DIFFERENT BRIGHTER TOGETHER, shown in a green duotone.
    Campaign photography
  • Launch content
  • Product pages
  • Pop-up experiences
  • Sales results
  • Portfolio case studies

Don't just say you're creative. Show the work.

Students build a body of work that can document concept development, design decisions, collaboration, product execution, marketing and entrepreneurship.

Student seen from behind wearing a black hoodie printed STUDENT IDEAS STRONGER TOMORROWS.

Career pathways

Merch is the product. Creative careers are the pathway.

  • Graphic DesignLogos, type and graphics that carry a school's identity.
  • FashionSilhouettes, fabrics and how a garment is made.
  • BrandingThe strategy behind how a name looks, sounds and feels.
  • MarketingFinding an audience and giving them a reason to care.
  • PhotographyCampaign and product images that sell the story.
  • Content CreationVideo, social and launch content for the drop.
  • E‑CommerceProduct pages, storefronts and online operations.
  • Product DevelopmentTaking an idea from sketch to sample to shelf.
  • Entre­preneurshipSpotting an opportunity and building the business.
  • BusinessPricing, budgets, revenue and the numbers behind it.

Your ideas. Your school. Your drop.

Explore Brand Lab for your school